Adobe Character Animator Advanced Techniques

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Adobe Character Animator Advanced Techniques
Last updated 10/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.33 GB | Duration: 1h 34m


The Next Phase In Motion Capture Live Animations
What you'll learn
Expand animations with special advanced techniques
Exploit special vector art attributes
Manage invisible physics including collisions
Incorporate video loops
Use face tracking on prerecorded video and apply to a puppet
Create more expressive eyes with clipping masks and swappable emotions
Rig an animal for a walk cycle
Requirements
Adobe Character Animator, After Effects, Photoshop and Illustrator are all used throughout the course.
Description
Adobe Character Animator is a motion capture software making use of your webcam, keyboard triggers and audio input to create puppets that can be animated live. As it's a relatively new and growing program, there's a lot that the novice animator can do but isn't obvious or apparent from the control scheme. Advanced Techniques covers many of those tips and tricks, from making backgrounds travel to using video cycles to having emotive eyes with clipping masks and rigging an animal like a horse. If you're new to Character Animator, check out my Beginner's course on the topic on my Udemy course channel!
Overview
Section 1: Automated Movements
Lecture 1 Introduction
Lecture 2 Cycling Video Layers
Lecture 3 Capturing Face Performances From Prerecorded Video
Lecture 4 Emotional Eyes
Lecture 5 More Eyelid and Clipping Mask Techniques
Lecture 6 Illustrator Puppets and Wiggler
Lecture 7 Replays + Blending Takes
Section 2: Physics Animation
Lecture 8 Collision pt 1
Lecture 9 Collision pt 2: Invisible Collisions
Lecture 10 Collision Pt 3: Collision and Dangle On The Same Object
Lecture 11 Particles Pt. 1
Lecture 12 Particles Pt. 2 - Point and Shoot from a Character
Lecture 13 Particles Pt. 3: Particles + Collision Together
Lecture 14 Magnets
Section 3: Walk Cycle Variations
Lecture 15 Moveable Backgrounds
Lecture 16 Non-Biped Walk Cycles 1: Attack Bug 1
Lecture 17 Non-Biped Walk Cycles 2: Attack Bug 2
Lecture 18 Non-Biped Walk Cycles 3: Horse
Section 4: Sample Project: X-plaining The X-Men
Lecture 19 Pt. 1: Character Design and Powers in After Effects
Lecture 20 Pt. 2: After Effects Work
Lecture 21 Pt. 3: Sound + FX
Lecture 22 Final Thoughts
Animators who understand the rigging and recording process of Character Animator and are looking for unique methods of animation within the program.


Homepage
https://www.udemy.com/course/adobe-character-animator-advanced-techniques/




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