Blender 3D from zero to hero

Video Tutorials, Courses

Blender 3D from zero to hero
Author : Widhi Muttaqien | Duration : 26.5 hours | Language : English | 15.93GB
Video format : MP4 1280x720, 16: 9, 25 fps, 381 kb / s
Audio : AAC LC, 48.0 kHz, 203 kb / s, 2 channels

Description : Complete 4-part Blender course: Learn Blender with mini-projects and the final big project.

1. Bleder Basics
Workspace Navigation
Basic Object Operations
Basic Transformations
Interaction Types
Basic Mesh Processing

2. Development of final images
Types of lighting in the workspace
Image production engines
Creation and use of materials
Basic concepts of computer graphics
using objects of the "camera" type
smoothing surfaces
Reflections in the visual engine "EEVEE"

3. Modeling 3D
Advanced Transforms
Pivot Point
Selection Techniques
Injection, Pulling and Rounding
Knife and Split Tools
Adding Topological Rings to the Mesh
Sealing Holes
Basics of State Modifiers
Common Mistakes in 3D Modeling
Direction of polygon normals
Geometry of topological manifolds
Modeling technique "From point to point"

4. Construction Robot Project
3D Sketch

Greasy Pencil Basics Special Movement Techniques
Curve Basics Skeleton Basics Using
Direct Kinematics
Generating Global Illumination in EEVEE

Educational projects:

Initial modeling of the monkey head using basic mesh processing techniques
Giving the monkey head material properties
Modeling a kindergarten chair
Creating a vase by twisting and screwing
Creating a Roman clone
Modeling a toy train based on automatic vertex connection
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Part 1: Blender essentials
Blender's UI
Viewport navigation
Basic object operations
Basic transformation
Interaction modes
Basic mesh editing
Etc
Part 2: Look development
Viewport shading modes
Rendering engines
Creating and using materials
Basic CG concepts
Using camera object
Surface smooth shading
Screen space reflection inside EEVEE
Etc
Part 3: 3D modeling
Advanced transformation
Pivot point
Selection techniques
Inset, Extrude and Bevel
Knife and Bisect tools
Adding loop cuts
Patching holes
The basics of modifiers
Common 3D modeling mistakes
Normal direction
Manifold geometry
Point-to-point modeling techniques
Etc
Part 4: Construction robot project
Volume sketching
The Basics of grease pencil
Special movement operations
The basics of the curve objects
Basic rigging with FK (forward kinematics)
Create global illumination in EEVEE
Etc

HANDS-ON PROJECTS
There are many hands-on projects in course. Such as:
Custom monkey head model using basic mesh editing
Adding materials to the custom monkey head model
Modeling a kindergarten chair
Create vases using spin and screw methods
Create a roman column
Model a toy train by leveraging the vertex snapping feature
Model a coffee table
Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE

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