Fundamentals of Texturing in Blender 2.9

Video Tutorials, Courses

Fundamentals of Texturing in Blender 2.9
Author : Jonathan Lampel | Duration : 09:34:41 | Language : English | 4.25 GB
Video : MPEG4 Video (H264) 1920х1080 24fps 707kbps
Audio : AAC 44100Hz stereo 128kbps

Description : How does texturing work in Blender From image textures and mapping to PBR and procedural texturing, this video course will teach you how to texture any 3d model.

We'll cover all of it in this course!
As always, we'll take it step-by-step, in bite-sized lessons that you can process and with plenty of hands-on exercise along the way.

Even if you're completely new to texturing ...
... by the end of this course, you will be comfortable with texturing and know how to texture any Blender object.
You will prove it to me (and yourself) by texturing this awesome motorcycle at the end of the course.

What is a texture An image mapped to 3D surface
In older video games or games like Minecraft, the line between geometry and images is pretty obvious.

In newer games or in visual effects shots though, it's a bit less clear where to draw the line.
With bigger production budgets and faster computers, geometry got waaaay more detailed. At the same time, there are now new types of complex textures.
So where does modeling end and texturing being That's going to be different for every project.

How do you Texture a Brick Wall
If I asked you to create a brick wall in Blender, should you model bricks - or use a brick texture on a plane
You could decide either way depending on the circumstances.
For this course, I'll just assume that anything you haven't modeled is what you need to texture.

Here is how you can create the textures:
a) use photos (found online, or your own)
b) use procedural textures
c) paint the textures
d) useda combination of all of the above.

In this course, you'll learn how to do just that!
Content
01 - Introduction
02 - Image Textures and Mapping
03 - Digital Color
04 - PBR Texturing
05 - Procedural Texturing
06 - Texture Painting
07 - The Complete Texturing Workflow


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