Sculpting CG Creatures In Zbrush Cthulhu

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Sculpting CG Creatures In Zbrush Cthulhu
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.10 GB | Duration: 4h 34m


Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
What you'll learn
Sculpt a complex monster bust using ZBrush
Master ZBrush's features for creating large and small surface details
Requirements
Pixologic's ZBrush sculpting software
Description
In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We tackle the Old God, Cthulhu, by starting with a simple dynamesh sphere and using several techniques, we pull and push and sculpt a basic shape for Cthulhu's head and make a quick torso and temporary tentacles. We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Overview
Section 1: Establishing the Base Form and Shapes
Lecture 1 Overview for Creating a Dynamesh Bust
Lecture 2 Intro to Zbrush Dynamesh
Lecture 3 Creating Quick Tentacles
Lecture 4 Continue Shaping and Adding Eyes
Lecture 5 Pushing and Pulling Foundation Forms
Lecture 6 Dynameshing the Torso
Lecture 7 Using the Clip Curve Brush to Trim the Torso
Lecture 8 Adding a Tentacle .OBJ to the Scene
Section 2: Layering in the Major Details
Lecture 9 Introduction
Lecture 10 Starting Secondary Shapes and Details
Lecture 11 Using Dam Standard to Add Age and Wrinkles
Lecture 12 Adding in Asymmetry Details
Lecture 13 More Wrinkling and Gills
Lecture 14 Secondary Detailing on the Torso
Lecture 15 Finalizing Torso Details and Posing the Tentacles
Lecture 16 Adding in All Tentacles (Timelapse) and Review
Section 3: Refining the Smaller Surface Details
Lecture 17 Introduction
Lecture 18 Alphas and Reworking the Big Tentacles
Lecture 19 Using Alphas on the Torso and Head
Lecture 20 Using Alphas for Skin Mottling and Wrinkles
Lecture 21 Added Nodules and Skin Bump Detailing
Lecture 22 Finalizing the Larger Tentacles and Gill Slits
Lecture 23 Sculpting the Eyes of an Octopoid and Review
Lecture 24 Bonus Lecture: Further Learning with 3dmotive
Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters


Homepage
https://www.udemy.com/course/3dmotive-sculpting-cg-creatures-in-zbrush-cthulhu/




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