Learn Level Design With Blender And Unity 3D

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Learn Level Design With Blender And Unity 3D
Last updated 7/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.70 GB | Duration: 5h 28m


Design fun game levels with Blender 3D modeling and the Unity game engine.
What you'll learn
Design a level
Create 3D models ready to be put into a game engine
Create textures for 3D models
Construct a level in Unity 3D using 3D models
Requirements
Students who have an interest in learning the basics of using Unity 3D
Description
Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that's interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more. Develop your level design skills to the highest standardUnderstand game level design in both conceptual and practical termsDesign 3D models for game levelsCreate textures through PhotoshopConstruct and operate a full game level on Unity 3DConstruct multi-level games using versatile programsBlender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you're still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless.Course OverviewThis course includes over 66 lectures and 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. If your interests lie in level design, 3D modelling or texturing, then this course is for you.You'll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level. You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you'll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking. Reviews and quizzes have been incorporated into each section of this course so that the material covered is constantly refreshed. On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.
Overview
Section 1: Introduction to the course
Lecture 1 Introduction to the Course
Lecture 2 What is Level design
Lecture 3 Setting goals and getting references
Lecture 4 Planning out your level
Lecture 5 Draw out a level in Photoshop
Lecture 6 Review of Designing a Level
Section 2: Modular Design in Blender
Lecture 7 Modular Design and Modeling Introduction
Lecture 8 Modular Design and Asset List
Lecture 9 Navigating in Blender and Basic Object Manipulation
Lecture 10 Making the Floor Piece
Lecture 11 Making the Ceiling Piece
Lecture 12 Making some Wall Pieces
Lecture 13 Making the Wall End and Wall with Opening Pieces
Lecture 14 Making the Catwalk Pieces
Lecture 15 Modular Design Review
Section 3: Creating the Focal Point
Lecture 16 Creating the Focal Point Introduction
Lecture 17 Designing the Focal Point
Lecture 18 Making the Focal Point
Lecture 19 Adding Detail to the Focal Point
Lecture 20 Focal Point Review
Section 4: Creating Props
Lecture 21 Creating the Props and Miscellaneous Objects Introduction
Lecture 22 Why and how to fill in a level
Lecture 23 Making the Box
Lecture 24 Making a Table
Lecture 25 Making the Variations of Props
Lecture 26 Making the Miscellaneous Pieces
Lecture 27 Review of Props and their Uses
Section 5: Texturing our Level
Lecture 28 UV unwrapping Introduction
Lecture 29 Texturing Overview
Lecture 30 UV unwrapping Modular Environment Pieces
Lecture 31 UV unwrapping Props
Lecture 32 UV unwrapping miscellaneous Pieces
Lecture 33 UV unwrapping the focal point
Lecture 34 Putting UVs in a atlas and other ways to reduce textures
Lecture 35 Improving the Prop Layouts
Lecture 36 Baking AO
Lecture 37 Texturing Review
Section 6: Creating Textures
Lecture 38 Creating the Textures Introduction
Lecture 39 Creating Textures and Color Theory Overview
Lecture 40 Creating the Wall Texture
Lecture 41 Creating the Catwalk Texture
Lecture 42 Creating the Ceiling and Floor Texture
Lecture 43 Creating the Box Texture
Lecture 44 Creating the Table Texture
Lecture 45 Creating the Pillar and Fuel Canister Textures
Lecture 46 Creating the Base Texture for the Focal Point
Lecture 47 Adding Detail to the Focal Point Texture
Lecture 48 Creating Textures Review
Section 7: Building the Level in Unity
Lecture 49 Building the Level with Unity Introduction
Lecture 50 Intro to Unity
Lecture 51 Exporting FBX and creating Unity Project
Lecture 52 Exporting the Modular Environment Pieces
Lecture 53 Exporting the Props and other Pieces
Lecture 54 Importing Focal Point Texture and Creating a Material
Lecture 55 Importing the rest of the Textures and Creating the other Materials
Lecture 56 Making a Focal Point Prefab
Lecture 57 Making the Rest of the Prefabs
Lecture 58 Creating the Terrain
Lecture 59 Making the Platforms
Lecture 60 Placing the Platforms and Platforming Sections
Lecture 61 Creating the First two Buildings and Interiors
Lecture 62 Creating the Final Building and Interior
Lecture 63 Adding the Props to the Level
Lecture 64 Lighting The Level
Lecture 65 Finishing Touches
Lecture 66 Building the Level Review
Section 8: Conclusion
Lecture 67 Course Review
Lecture 68 More places to Improve Your Level Design Skills
Section 9: Bonus Material
Lecture 69 Bonus Lecture
Students who have an interest in learning the basics of Level Design,Students who have an interest in learning 3D modeling,Students who have an interest in learning texturing


Homepage
https://www.udemy.com/course/learn-level-design-with-blender-and-unity-3d/




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