Unreal Engine For Architecture – Cinematic Creation

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Unreal Engine For Architecture – Cinematic Creation
Last updated 11/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.60 GB | Duration: 5h 4m


Unleashing the power of Unreal Engine, Blender and the Quixel Megascans library to create a compelling Cinematic
What you'll learn
3D Model creation in Blender for use in Unreal engine
Environment Sculpting in Unreal Engine
Using the Mega Scans Library in Unreal Engine
Setup and Animate a Cinematic in Unreal
Requirements
Computer capable of running Blender and Unreal Engine
Description
Learn to create unique 3D Architectural models in Blender then render as a cinematic animation using Unreal engines sequencer. Learn the tools and develop your skills in Architectural Modelling & visualization, in what is fast becoming a highly sought after skill in a very fast growing industry.This course covers the entire workflow between these two powerful applications. Blender is quickly becoming an industry standard and an essential tool for architectural visualisation. Unleash the power of Blender, the Unreal Engine and the Quixel mega Scans Library for Architectural Design and the possibilities are endless. Create stunning cinematics with Unreal engine using the real time render engine. Create stunning visuals and speed up your workflow with Unreal engine. Begin your journey to a new world of Architectural environment creation. You will truly be amazed at what can be created with these powerful applications.This course follows a practical learning approach and covers the process of 3D modelling a unique building in Blender. This is then exported and taken into Unreal Engine. We use the sculpting tools within Unreal to create the external environment. Then the Quixel Mega scans library for material and additional assets. The course then covers the creation of a cinematic in Unreal engine using sequencer.The course is packed with tips and tricks while working in both Blender, Unreal engine and using the Quixel Mega scans library. Learn by doing by completing the course project easily as each step is covered in detail. You'll get valuable experience completing this project and be competent to model and render your own designs.The course covers:3D Modelling in BlenderUV Mapping the ModelThe Megascans Library for Material Creation & AssetsAsset Workflow between Blender & UnrealSetting up and using sequencer in Unreal engine to capture a cinematicRendering animation from Unreal engineBonusUsing the free and open source video editor Shotcut to add an intro and outro to your animation.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Where to Get the Shortcut Key Guide
Lecture 3 Getting the Free Software for the Course
Lecture 4 Setting Up the Interface
Lecture 5 Navigation in Blender
Lecture 6 Introduction to the 3D View Part 1
Lecture 7 Introduction to the 3D View Part 2
Lecture 8 Introduction to the 3D View Part 3
Lecture 9 Introduction to the Tool Shelf Part 1
Lecture 10 Introduction to the Tool Shelf Part 2
Lecture 11 Introduction to the Tool Shelf Part 3
Lecture 12 Introduction to Collections
Lecture 13 Introduction to the 3D Cursor
Lecture 14 Introduction to Snapping
Lecture 15 Face Orientation & the Direction of Normals
Lecture 16 Setting Up the Unit Scale in Blender and aligning them to Unreal Engine
Section 2: 3D Modelling the Building in Blender
Lecture 17 Forming the Layout of the Walls and adding and displaying Dimensions
Lecture 18 3D Modelling the walls and non uniform scale issues
Lecture 19 3D Modelling the Floor of the Building
Lecture 20 3D Modelling the Roof of the Building Part 1
Lecture 21 Rotating the roof and walls of the Building and subtracting them from one anothe
Lecture 22 Adding a Door and Window to the Front of the House
Lecture 23 3D Modelling the Back Door part 1
Lecture 24 3D Modelling the Back Door part 2
Lecture 25 3D Modelling the Back Door part 3
Lecture 26 Finishing the Modelling of the Internal Structure
Lecture 27 3D Modelling the External Environment Part 1
Lecture 28 3D Modelling the External Environment Part 2
Lecture 29 3D Modelling the External Environment Part 3
Lecture 30 3D Modelling the External Environment Part 4
Section 3: UV Mapping the Model
Lecture 31 UV Mapping the Model – Applying Modifies Part 1
Lecture 32 UV Mapping the Model – Smart UV Project Part 2
Lecture 33 UV Mapping the Model – Test Material Part 3
Lecture 34 UV Mapping the Model – Manually Packing UV's Part 4
Lecture 35 UV Mapping the Model – Cleaning after the Boolean Modifier Part 5
Lecture 36 UV Mapping the Model – Symmetrize Part 6
Lecture 37 UV Mapping the Model – Transfer UV Maps Part 7
Lecture 38 UV Mapping the Model – Project from View Method Part 8
Lecture 39 UV Mapping the Model Part 9
Lecture 40 UV Mapping the Model Part 10
Lecture 41 UV Mapping the Model Part 11
Lecture 42 UV Mapping the Model Part 12
Lecture 43 UV Mapping the Model – Average Island Scale Part 13
Lecture 44 Adding Material Slots to the Model
Section 4: Exporting & Importing the Model
Lecture 45 Exporting the Model as an FBX File
Lecture 46 Importing the Model into Unreal Engine
Section 5: Environment Sculpting in Unreal Engine
Lecture 47 Environment Sculpting using the Sculpt Brush Part 1
Lecture 48 Environment Sculpting using the Flatten Brush Part 2
Section 6: Using the Megascans Library and Adding Material
Lecture 49 Creating Environment Material – Megascans Library in Quixel Bridge Part 01
Lecture 50 Creating Environment Material – Layer Blend Node Part 02
Lecture 51 Creating Environment Material Part 03
Lecture 52 Creating Environment Material – Texture painting in Unreal Engine Part 04
Lecture 53 Correcting Material Slot and Names in Blender
Lecture 54 Adding Materials from Megascans Library in Quixel Bridge to the Model Part 1
Lecture 55 Adding Materials from Megascans Library in Quixel Bridge to the Model Part 2
Section 7: Adding Assets into the Project
Lecture 56 Importing and Adding External Assets to the Scene
Lecture 57 Importing and painting Foliage Assets onto the Terrain
Section 8: Creating a Cinematic in Sequencer
Lecture 58 Setting up to Create a Cinematic in Sequencer Part 1
Lecture 59 Adding key Frames and working inside Sequencer Part 2
Lecture 60 Manipulating the Camera and fine tuning the Shots inside Sequencer Part 3
Lecture 61 Lighting baking Options in Unreal Engine
Lecture 62 Rendering the Cinematic and Editing in Shotcut
Section 9: Bonus Section
Lecture 63 Bonus Lecture
Beginner Blender & Unreal Engine User Interested in Architectural Visualization,Students in Architectural Visualization


Homepage
https://www.udemy.com/course/unreal-engine-4-for-architecture-cinematic-creation/




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