Learn Modular Environment Building For Games With Blender

Video Tutorials, Courses

Learn Modular Environment Building For Games With Blender
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.72 GB | Duration: 6h 25m


Build game-ready environment models for amazing level designs!
What you'll learn
Learn how to design and build modular environment sets
Understand core modeling and texturing principles
Learn to prepare and optimize models for a game engine
Requirements
Blender
Unity
Description
In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you'll examine
1). Polygonal modelling techniques for building complex shapes and designs
2). NGons and topology optimization for enhancing and refining your meshes
3). Smooth shading and UV Seams for creating good looking meshes and texture designs
4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow
5). Model exporting for game engines, to help bring your models to life inside a real-time game engine
By the end of this course, you'll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.
More about the Instructor
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Overview
Section 1: Introduction to Modeling and Basic Engine Setups
Lecture 1 Download Course Files Here!
Lecture 2 Introduction to Modular Building in Blender
Lecture 3 Course Overview
Lecture 4 Blender Preferences
Lecture 5 Customizing the Interface
Lecture 6 Maya Style Controls
Lecture 7 Blocking in Dimensions
Lecture 8 Test Export to the Unity Game Engine
Lecture 9 Testing in Unity
Lecture 10 Fixing Keyboard Shortcuts
Lecture 11 Starting the Straight Section
Lecture 12 Using the Mirror Modifier
Lecture 13 Creating the Floor Trim
Lecture 14 Floor Extrusions
Section 2: Refining our Modular Pieces
Lecture 15 Introduction
Lecture 16 Modeling the Handrail
Lecture 17 Modeling Handrail Attachments
Lecture 18 Smooth Shading and Sharp Edges
Lecture 19 Layers and Duplication
Lecture 20 Starting the End Section
Lecture 21 Completing the End Section
Lecture 22 Starting the Cross Section
Lecture 23 Building the First Intersection
Lecture 24 Building the Cross Section Opening
Lecture 25 Completing the Cross Section
Lecture 26 Cross Section Handrail
Lecture 27 Loop Tools
Lecture 28 Conclusion
Section 3: UV Unwrapping and Texturing our Modular Set
Lecture 29 Introduction to UVs and texturing our assets
Lecture 30 Planning to Unwrap
Lecture 31 Linked Selection
Lecture 32 Separating Meshes
Lecture 33 Unwrapping
Lecture 34 UV Editor
Lecture 35 Building UV Islands
Lecture 36 UV Layouts
Lecture 37 Building a Door Prop
Lecture 38 Creating Materials
Lecture 39 Modeling from a Texture
Lecture 40 Modeling and UVs
Lecture 41 Texture Baking
Lecture 42 Conclusion
Section 4: Painting Textures with Photoshop
Lecture 43 Introduction to Texture Painting
Lecture 44 Configuring Blender for Texture Painting
Lecture 45 Creating a Base Layer
Lecture 46 2d Texture Painting
Lecture 47 3d Texture Painting
Lecture 48 Painting from Textures
Lecture 49 Starting with the Stencil Brush
Lecture 50 Configuring Stencil Brush Controls
Lecture 51 Painting the Walls
Lecture 52 Painting the Floors
Lecture 53 Layered Painting
Lecture 54 Flattening Layers and Conclusion
Section 5: Refining Materials and Engine Building and Lighting in Unity
Lecture 55 Introduction to setting up in Unity
Lecture 56 Preparing to Bump Map
Lecture 57 Bump Painting
Lecture 58 Bump Texture Painting
Lecture 59 Starting the Curved Piece
Lecture 60 Creating a Bend
Lecture 61 Exporting to FBX
Lecture 62 Importing to Unity
Lecture 63 Configuring Materials
Lecture 64 Level Designing
Lecture 65 Organization
Lecture 66 Base Illumination
Lecture 67 Creating Lights
Lecture 68 Lightmapping
Lecture 69 Image Effects and Course Conclusion
Lecture 70 Bonus Lecture: Further Learning with 3dmotive
This course is intended for students, hobbyists, professionals, and Blender users seeking to create game assets for Unity,This course is not intended for beginners or those completely new to 3d modeling


Homepage
https://www.udemy.com/course/3dmotive-learn-modular-environment-building-for-games-with-blender/




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