Build Terrain For Games Using World Machine

Video Tutorials, Courses

Build Terrain For Games Using World Machine
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.27 GB | Duration: 2h 49m


Learn to sculpt terrain with Mudbox and setup our terrain for engines such as Unity3d, Cryengine 3, and Unreal Engine 4.
What you'll learn
Construct terrain with Mudbox and set it up for games using World Machine
Learn to import your terrain into several game engines
Learn to paint and sculpt terrain in 3d
Requirements
World Machine and Mudbox, though sculpting can be done in ZBrush as well.
Adobe Photoshop is shown, though any similar image software will suffice
Description
In this course, Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. First, he will start by creating a base plane in Maya and then sculpting the terrain in Mudbox. From there,we will go ahead and export it into world machine where we will add more detail to the terrain, as well as use Photoshop to generate the texture we plan on using, and once that is complete, we will export and setup our terrain for game engines such as Unity3d, Cryengine3, and Unreal Engine 4.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
Overview
Section 1: Starting our Terrain in Maya and Mudbox
Lecture 1 Introduction
Lecture 2 Setting Up a Base Plane in Maya
Lecture 3 Sculpting Terrain in Mudbox
Lecture 4 Refining and Polishing the Terrain in Mudbox
Lecture 5 Exporting Terrain to World Machine
Lecture 6 Making the Final Terrain in World Machine
Section 2: Setting up in World Machine and Texturing in Photoshop
Lecture 7 Introduction
Lecture 8 Making the Base Textures in World Machine
Lecture 9 Starting Textures in Photoshop
Lecture 10 Finishing Textures in Photoshop
Section 3: Exporting our Terrain for Common Game Engines
Lecture 11 Introduction
Lecture 12 Exporting the Terrain to Unity3d
Lecture 13 Exporting the Terrain to CryEngine
Lecture 14 Exporting the Terrain to Unreal Engine 4
Lecture 15 Exporting the Terrain to Unreal Engine 4 (cont.) and Course Wrapup
Lecture 16 Bonus Lecture: Further Learning with 3dmotive
Intermediate to Advanced Game artists interested in building terrain for their games


Homepage
https://www.udemy.com/course/3dmotive-build-terrain-for-games-using-world-machine/




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