Unity Asset - Crest Water System URP (Ocean, Rivers & Lakes) v4.19

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Unity Asset - Crest Water System URP (Ocean, Rivers & Lakes) v4.19


Support engine version: 2020.3.48 or higher.

Crest is a class-leading water system authored by professional game developers.

You can get the latest version of this pack for free from us.

Crest is a trusted water solution by many studios for its quality and performance. It has been implemented in several successful games & simulators and the subject of SIGGRAPH talks.

Workflow

Add water in minutes with three components (water surface, underwater and waves)
Sane and balanced defaults
Several example scenes covering many use cases
Detailed help boxes display validation errors direct in the inspector with fix buttons to guide setup
Online documentation with embedded videos

Features

State-of-the-art LOD system achieving class-leading performance
Innovative "equalizer" style wave authoring. Both FFT and Gerstner waves supported
Input system for modifying ocean data (like foam) using mesh, trail, line and particle renderers
Innovative "wave spline" technology to give detailed control over water simulation including rivers, lakes and shorelines
Simulated light transport including reflection, refraction, scattering, caustics approximation and shadowing
Underwater effect with partial submersion and meniscus
Query water displacement using GPU or CPU
Unity Server support suitable for authoritative servers (like MMOs)
Shifting Origin component provided for large/open worlds
Dynamic wave simulation ("ripple simulation") for dynamic object-water interaction including boat wakes
Shallow water - light scattering and wave attenuation
Foam simulated from waves and shorelines
Apply colour onto ocean surface similar to decals
Water volumes which can restrict rendering of both surface and underwater to a given geometry (eg sphere of water)
Flow to enable horizontal motion of water surface
Physics interface with buoyancy implementations and support for Dynamic Water Physics 2
Flexible time synchronisation to support networking and cutscene Timelines
Surface clipping to carve hulls/caves out of water surface
Planar reflections
Deferred, Forward, Perspective, Orthographic and Stereo (VR/XR) rendering supported
Shader Graph nodes for applying underwater to transparent objects
Forward+ supported
Much more. Version: 4.19
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