Unreal Engine Blueprints Advanced Locomotion Component v1.5 (5.1)

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Unreal Engine Blueprints Advanced Locomotion Component v1.5 (5.1)


Data-Driven Advanced Locomotion System (Blueprint Only)

Main Features:

It can be integrated into any existing project.
No need to inherit from a parent character class, just add component in the character blueprint and it's done.
Support for both UE4 and UE5 skeletons.
Adding and modifying animations, as well as changing character speeds, can all be done simply through the use of DataTables, making it easy to manage a large number of animations.
The logic of animation states no longer needs to be done in ABP. Simply configure the animations for each state, and switch states as needed in any BP.
Other animsets from the marketplace are also supported, with assets such as Kubold, GhostSamurai_Bow, and Paragon already tested [Youtube] (more animsets will be tested in the future, and related tutorials will be created).
Very flexible animation configuration that can meet most requirements. All animations in the showcase project are completed through configuration.
You can adjust the animation of each pose by adding Anim Override.
Anim Override allows you to create different movement animations using fewer animations. Version: 1.5 (5.1) Home Page: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-component


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