DEMO
This module allows to create state machines with Game Creator system
Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
NOTICE:
State Machine is an extension for Game Creator and won’t work without it.
FEATURES:
Node-Based Graph which works and looks the same way as the Animator editor graph.
Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Add as many transitions to any node and add conditions to them.
Mute transitions.
Copy & Paste nodes between State Machines.
Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM’s to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.
Compatible with all modules.
Need Multiplayer support? We got you covered!
Asset version: 0.2.2
Original_Link_https://assetstore.unity.com/packages/tools/game-toolkits/state-machine-189431
With our collection game assets 3D models, you can download State Machine Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style
This module allows to create state machines with Game Creator system
Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
NOTICE:
State Machine is an extension for Game Creator and won’t work without it.
FEATURES:
Node-Based Graph which works and looks the same way as the Animator editor graph.
Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Add as many transitions to any node and add conditions to them.
Mute transitions.
Copy & Paste nodes between State Machines.
Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM’s to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.
Compatible with all modules.
Need Multiplayer support? We got you covered!
Asset version: 0.2.2
Original_Link_https://assetstore.unity.com/packages/tools/game-toolkits/state-machine-189431