Volumetric Fog & Mist 2

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Volumetric Fog & Mist 2

DEMO

Volumetric Fog & Mist 2 is a complete redesign of Volumetric Fog & Mist, written from scratch for Universal Rendering Pipeline, with a focus on fog areas which makes it easier to use and performant.

Features:
• Fog areas: create any number of fog areas, of any size and features.
• Fog voids: now you can create several fog voids easily in the scene making holes into the fog.
• Multiple point lights: which can illuminate the fog with additional global controls for intensity and range.
• Native URP directional shadows including cascade option.
• Fog of war with interactive editor which allows you to paint, clear or color the fog areas with a brush or using scripting.
• Sun light diffusion and specular effects.
• Wind speed and direction.
• Turbulences.
• Profile based: create and share settings among multiple fog areas or scenes.
• Fly-through-clouds: create floating clouds which can be crossed.
• Works in SceneView as in GameView.
• Volume based rendering: it does not use Post Processing Stack. It’s not a camera effect.
• Simple workflow: add fog volumes as you would create and move/scale gameobjects.
• Optional custom depth prepass render feature to account for specific transparent object support like lakes, ocean, rivers, etc.

Requirements:
Volumetric Fog & Mist 2 (URP):
• Unity 2019.3.0 or later.
• Universal Rendering Pipeline 7.1.8 or later.

Volumetric & Dynamic Fog & Mist for Built-in:
• Unity 2018.3.0 or later.

Asset version: 5.1

Original_Link_https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/volumetric-fog-mist-2-162694
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